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A jam submission

speluncaphobiaView game page

Another mining roguelike
Submitted by FireSquid, summoncrafter, George Osh — 28 minutes, 36 seconds before the deadline
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speluncaphobia's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#203.8764.333
Graphics#532.9073.250
Controls#572.4602.750
Fun#592.4602.750
Overall#602.6622.976
Accessibility#622.3112.583
Originality#672.4602.750
Audio#672.1622.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
latest

Wildcards Used
N/A

Game Description
A prototype for a mining roguelike.

How does your game tie into the theme?
It takes place in an underground mine.

Source(s)
N/A

Discord Username
FireSquid#4004, Summon#3749, Hinduballer#3246, George Osh#0407

Participation Level (GWJ Only)
Varied among team members. For me (FireSquid) it's 2.

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Comments

Submitted

Played for a while but didn't understand how to craft :( I just felt lost in the darkness od the caves, Undergrounddddddd.

Nice game

Submitted

Played for a while but didn't understand how to craft :( I just felt lost in the darkness od the caves, Undergrounddddddd.

Nice game

Submitted

Nice Project!

Submitted

Man, I died so fast!

I'm blown away by how many features you guys managed to cram in, great job!

Submitted

Very ambitious! It does a wonderful job following the theme and expanding upon it with a significant amount of features!

I think the game is a little too fast and light feeling for me as it makes it a little chaotic to know what to do next, but that may be a personal preference. Great work working together to get this done! Well done!

Submitted

Very cool project. Quite ambitious with mining, an inventory system, combat, crafting, really cool!! It seems like there is even some procedural generation!

Unfortunately I was only able to make it to the second level. It seems like eventually the crafting quits working. I couldn't make any more ammo (it just disappeared after crafting), so I couldn't get any more fragments to continue. 

Overall, great job!

Developer

thanks! I made the mistake of not taking into account the time it takes to debug a system and just thought about implementation. We're aware of the crafting system bug, it's currently being worked on.