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FireSquid

74
Posts
4
Topics
7
Followers
15
Following
A member registered Aug 15, 2020 · View creator page →

Creator of

Recent community posts

On my to-do list for v1.1.0 is being able to middle click near an enemy to snap your cursor to them.

thank you!

Love the particles and lighting

I'm glad the minimalist graphics worked. I wasn't sure if they'd just end up looking ugly or not.

thank you!

honestly no sweat in not getting far in endless. I threw it in like 30 minutes before I submitted, so it needs some balancing imo

thank you!

thank you!

thank you! That's what I was going for. My main regret was that a lot of the weapons feel the same. The carbine, rifle, and revolver all kinda feel the same just with slight differences in damage and cooldown. If I had more time, I would've added more variety in the weapons, such as making the carbine a burst fire, or a minigun with large recoil.

incredible

really polished, well done!

thank you! I was worried about the difficulty when I uploaded it, but I'm glad it hit the right balance for you.

yeah it happens, especially with a broad concept and polished art. Seems like you worked by yourself too, which makes it extra hard to perfectly fine tune everything.

thank you!

I think if you're gonna do mobile you might as well just create android and IOS builds for the best performance

For some reason, clicking a button that says "Steal" and completing meaningless tasks just to be a jerk is more fun than it should be. Good work.

Thank you! You can thank some random person on freesound.org for the music. People making royalty free game loops are the heroes we need in today's society.

lighting looks really good, although it's hard to see what you're fighting against since it's dark. If you're able to can you give my game feedback?

crap this is just my game but better

I may be stupid but I can't figure out how to select dice. Like the idea of a frantic dash involving dice.


If you're able to, can you give my game some feedback?

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Love the idea. Seems like the bonus mini games from sonic. Shame you weren't able to finish it though.


If you're able to can you give my game some feedback?

Love the animations and pixel art. The movement speed and jump don't feel right though. It would be a lot easier to control if the jump height varied on how long you held down the jump button.


also if it's not too much to ask, can you rate my game?

quite impressive for 48 hours. The player movement was choppy on my computer, although idk if that's intended or not.


btw, if it's not too much to ask, can you give my game some feedback?

Big fan of the style. I found it hard to figure out exactly where I was supposed to go or supposed to do though. The concept of randomly generated level + randomly generated goal is very promising.

thanks! I assume by categories you mean the weapon change after each roll? Thanks again.

easy, but quite fun

Love the aesthetic. Feels a bit "empty" though. Maybe mechanics changed after the 5th level, but I assumed it was just an infinite loop after that.

This will be in mark brown's video

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Good use of the theme. Audio and graphics worked fine in my browser (Windows 10, firefox). Would 100% play this on mobile.

Well executed. Looks beautiful. Only gripe is that the controls get confusing when you change the camera.

would be nice if you could rotate the camera and see over and under the dice to plan out your movements ahead of time. Otherwise, pretty fun.

I got a 1 for children and then a 6 for death literally all of my rabbits died turn one :(

good presentation

I am determined to start the game by rolling a 6

I can't get the dice to drag in during the tutorial

a little too slow. I like the concepts of randomized stats, maybe try using more input rng?

neat

neat

I can't see anything

Yeah we didn't get around to finishing that part lol.