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A jam submission

Mini NautilusView game page

A small subnautica clone made for GodotWild Jam #41
Submitted by QueenOfSquiggles — 1 hour, 17 minutes before the deadline
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Mini Nautilus's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#423.9804.875
Graphics#622.6543.250
Controls#672.4493.000
Overall#802.2162.714
Audio#811.3271.625
Accessibility#821.9392.375
Fun#841.6332.000
Originality#891.5311.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.2

Wildcards Used
"Sound of y'all"

Game Description
MiniNautilus is a small subnautica clone

How does your game tie into the theme?
The game takes place in an ocean

Source(s)
https://github.com/QueenOfSquiggles/mini-nautilus

Discord Username
queenofsquiggles#1254

Participation Level (GWJ Only)
First Time

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Comments

Submitted (1 edit)

I played all the way through the game! The variety in environments, as well as the day-night cycle, really gave a lot of flavors of experience through the whole thing. I found the fishing pretty manageable, and I thought the fish skeleton item that dropped from fish was a lot of fun.

I did game over once, but the game seemed to maintain my progress. I think that's a pretty nice feature, and it might be worth listing somewhere on the game description. I never figured out exactly what I was supposed to do in terms of interacting with the purple fish--it didn't seem like it was wholly possible to avoid its attention, and I wasn't sure what to do if I did catch its attention. So if game over had meant restarting the game I'm not sure I would have played all the way through 😅

That said, this game definitely had some horror vibes. I didn't actually know for sure if the game would save my progress, so I was still quite anxious about accidentally activating the purple fish. At night especially when it was impossible to see anything the game felt pretty intense.

So, overall, a pretty ambitious entry, but definitely has some nice things going for it!!

Submitted

It is impresive that you made such a wide world and a rich gameplay for a jam, there is even the big monster that oneshot you, but it is cute ^^ I had fun exploring and finding tons of plastic.
The only thing that I didn’t find well balanced is the fishing mechanic, sometimes a struggled for a long time to cach one, maybe making their hitboxes a little bigger would help.

Submitted

Lmao that big fish scared me and when I got sent to the game over screen it was staring, mocking me

Submitted(+2)

Hi!

Wow, first of all, congrats for the fact of being able to making the deadline. You chewed on a big bone, because doing a Subnautica clone is not an easy task!

I suggest, for your next project, to spend time on polish. There's so many features in your game, but they feel somewhat unpolished. I had difficulty to attack the small fish, I gameovered without knowing why, etc. I know survival is key to Subnautica, but I feel the inclusion of these mechanics in your game really hindered the fun, unfortunately.

There's a lot of effort that have been put in this game, it shows! Thanks for submitting!