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Cozy xmas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #28 | 2.982 | 3.364 |
Controls | #32 | 2.740 | 3.091 |
Originality | #32 | 3.062 | 3.455 |
Graphics | #35 | 2.982 | 3.364 |
Overall | #38 | 2.671 | 3.013 |
Fun | #39 | 2.417 | 2.727 |
Accessibility | #44 | 2.256 | 2.545 |
Theme | #46 | 2.256 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.4
Wildcards Used
Cozy
Game Description
Collect wood and chill by the fire
How does your game tie into the theme?
We have a 'Cozy' fireplace
Source
https://github.com/ncollie42/wildjam-40
Discord Username
Nico#0881
Participation Level (GWJ Only)
intermediate
Participation Level across all Jams
intermediate
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Comments
Awesome I liked the 4 abilities, I think some indicators on the buttons showing what to press for what ability would have been nice. As some other have said a little polish would go a long way here but I really like the game and think it was a really cool idea.
It lacks a bit of polish in some angles (sounds, explaining what’s the goal, the mechanics, …) but it was pretty fun to play around for a few.
(And also I broke the game so that was great because it’s a bit of a tradition on my stream)
The basic part of the game could be fun but it need to be more polished. Example there is no good education of health. And the primary weapon dont have a sound effect but the secondary weapon does. And both weapons look alike. And you can go outside the snowy area
Nice game! The effects and animations are well done, music's good and the controls are easy to learn.
I do have a few suggestions:
1. The combat could use some adjustments. It might be better if the jump attack was just a jump that the player could use at any time to dodge snowballs, as otherwise there's not much you can do to avoid being hit if the enemy has seen you and is attacking you. Also, I've found that you can position yourself so that you hit enemies from farther away than they an see you (especially the Q attack).
2. I found a bug that breaks the game. If you use the jump attack next to the house walls, you can jump on top of the house, but you never come back down. You are left to walk the endless void forever.
3. This is not a game-breaking issue, but you can just walk off the map. It would be nice if there were some rocks or a wall or some sort of barrier to keep you from leaving the map.
4. A health-bar or at least some icon to show whether you're near death would help a lot.
5. The game has no ending or way to win. Also, there are really no consequences if the fire burns out. This makes the game feel a bit aimless.
Overall, I'd say this game has good potential, but it just feels like it's unfinished.
Thank you for your feed back! All valid points, combat is something I'd like to improve on the most and I'll take the first point and make sure it's applied for the next jam!
Glad I could help!