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Maggie's Dungeon Revolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 3.588 | 3.588 |
Originality | #20 | 4.059 | 4.059 |
Graphics | #27 | 3.647 | 3.647 |
Overall | #30 | 3.490 | 3.490 |
Theme | #35 | 3.706 | 3.706 |
Controls | #43 | 3.118 | 3.118 |
Fun | #49 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
sure https://github.com/ktosox/Godot_Wild_06_2020
Game Description
Lead a revolt in the dungeon against the boss
Discord Username
Ktosox
Participation Level (GWJ)
5? 6? not sure
Jam Time
maybe 8 overall, not sure
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Comments
Wow, really oddball combat system, I like it. Audio was fun too. Kinda felt like the game was building to a slightly bigger climax, though :P
This is a super original idea, and it fits the theme great! I love how all the attacks are debate techniques, and all the flavor text is great. I appreciated that the movement was done with the mouse, since the combat was also mouse, so it could just be all mouse. And I like that there was a settings screen for the audio, because I did want to adjust that (and did!). The character portraits looked really nice.
However, I never really got a good feel for the combat. Like, at first, I was reading all the tooltips and picking my moves carefully. But after a while I just wanted to know what was gonna happen next and so I randomly clicked on the numbers until the battle was over which seemed to work just as well. I wish the combat forced me to make interesting choices every turn, otherwise it just feels kind of grindy.
Really cool combat system. Fits the theme really good as well.
This kind of combat system - everybody knows - is Pokemon! :D
Love the walking wobbling effects and graphics!