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Three Beginnings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #29 | 3.042 | 3.167 |
Controls | #46 | 2.322 | 2.417 |
Fun | #47 | 2.162 | 2.250 |
Originality | #48 | 2.482 | 2.583 |
Overall | #51 | 2.095 | 2.181 |
Audio | #55 | 1.041 | 1.083 |
Graphics | #57 | 1.521 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 3.2.1.stable.official
Source
absolutely, please tell me how I can code better
Game Description
Three creature collecting coins
Discord Username
Count92
Participation Level
This is my first Jam and First time using Godot I've converted from Unity
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Comments
I think Miari is the one to listen to here, especially when it comes to the camera. Being able to look around could help. Also, a break screen in between falling in the water and starting over would help to let the player know they did something wrong, otherwise it just resets without much feedback. Being able to create this much in a small amount of time it pretty awesome, though. I only fairly recently did my first game jam and trying to learn while also doing sound and art was a bit much, haha! Keep going!
Nice concept. I have to agree with others, the controls are not the best. For me, there was a slight delay after I press the movement buttons, and there were some graphical glitches throughout the map. The level design can still be improved. Other than that, the game was nice. Good job!
Making a first time in jam is really bold, so congratulations! I have a lot of comments to do:
The controls are not good. The slime slides when you change direction but stops immediately if you just stop pressing, which feels like you didn't know what you wanted. I advise you to look at some tutorials, there are many on platformers that could help you with that.
The camera is not centered on the slime (and maybe the others I am not sure) so when you have to turn around you don't know where you are going. Some games focuses on the left if the character looks at the left side and at the right when he looks at the right side, but even a centered camera is OK for a jam like this.
The bird slides a lot while moving to the left and right but moves very slowly in up and down.
You can't move the fish with W and S but you can with the arrows and with A and D so once again, it feels like you didn't know what you wanted for the controls.
Anyway, starting coding is hard for sure! So keep going and you will improve! :slight_smile: I also advise you look at game conferences like the GDC. Motion Twin made a great talk about the importance of controls and how to make a game satisfying.
Thank you so much for your feed back. Yeah I was trying to make the whole thing from scratch and by only using the Godot docs. I usually use Unity but this was my first Godot project and first ever game jam of any type. I didn't realize how stressful putting a time line on something really made it. I tried fro 2 nights (after work) and after tuning it as well as I could without using a video I had to move on in fear of not being able to finish in time. I'll definitely have to look up the Motion Twin videos.
Spent a bit of time to figure out where the coins are. Controlling the character was sometimes a bit difficult, but overall very nice game :)
Nice try on three different gameplay, good first game :).
Hello! Loved how you made the coins to work, also your replay button! If there are any tutorials you followed, I would happily watch them :D
Thanks and well done!