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World Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #8 | 3.667 | 3.667 |
Graphics | #22 | 3.533 | 3.533 |
Theme | #23 | 3.200 | 3.200 |
Overall | #24 | 3.233 | 3.233 |
Fun | #26 | 3.067 | 3.067 |
Originality | #31 | 3.200 | 3.200 |
Controls | #38 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1 Stable Release
Game Description
Collect all world-changing fragments before the timer runs out!
Discord Username
MarcYT#9596
Participation Level
First time, I made it!
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Comments
Agreed with other that the game is a bit tough, but for me that's mostly because I can't play platformers with KB; I prefer using a controller. The music was pretty interesting and intense and the Stomp effect was actually pretty cool. I liked the enemy designs as well. Nice entry!
Oh, now that you've mentioned it, I would hopefully add a controller support in the future. Anyway, thank you for playing and your kind words, I appreciate it!
Cool platformer, it is fun to rush around and try to collect these colored gemstones, but it's maybe a bitt hard, maybe a bit of rebalance on the timeloss when you get hit by enemies could help.
Anyway, other than the difficulty the game is pretty solid overall, the pixel art is really cool, especially some enemy designs like the "Angry blocks" and "Cyber orbs" (sorry about the silly names :p) and i also like the subtle colored light shader for every collectable stone that can help to find them quickly under the time pressure, which the music complements really well !
Overall i'd say well polished, just needs a bit of tweaking to balance difficulty levels, other than that well done :)
I agree, I've noticed that the game is hard and it does needs some type of rebalance. Thank you for playing and your valuable feedback! Also, no need to apologize for the names, they're cute. Thank you once again.
no problem, the balance is nothing that can't be fixed
Great work with high polish on sound and graphics! It really is good work but to be honest, I found it a bit frustrating to play. Maybe it is just me, but I'll give the reasons anyway:
A lot of paths that seems to be ok are slightly too thin for your character.
As the game zoom is really close to your character you never really know where to go.
The enemies hurts like hell! XD
You can stand on them, which caused me some more damages ^^'
Once again, maybe it's just not my cup of tea, but I respect your work :)
Thank you for playing! I agree, a lot of people didn't got far in the game due to it being hard, I thought it was easy mainly because I know every shortcuts and what not, I'll definitely add something to show the whole map, maybe a minimap perhaps. Yeah the character has a different resolution than the tiles, the level design still needs to be improved. The enemies sometimes bug out and deal twice or thrice their intended damage. Hmmm, standing on them cause damage, you mean? I don't know <.<; Hehe, anyway, thank you for the feedback.
It is always hard to tell if the game is too easy or too hard as a developer. As I was afraid of that, my game is way too easy XD. Once, I stood on one enemy and he walked in a thin path so I fell and he turned over ^^'
Oh yeah I know about that, I wanted a proper knock back effect so the player would get far away from the enemy to prevent the enemy repeating. But I guess it didn't make the cut :p.
I liked this game! Overall, I think it felt a little bit laggy on the controls, but the game itself was well designed. Your levels felt clean and complex without being too complicated, and I generally enjoyed the graphics and music/sfx. Gg!
Thank you very much for playing! Your feedback is important, so thank you once again.