Play watermelon
The Melon Empire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sfx / Music | #116 | 2.310 | 2.750 |
Innovation | #142 | 2.310 | 2.750 |
Gameplay | #142 | 2.380 | 2.833 |
Theme | #145 | 2.240 | 2.667 |
Overall | #151 | 2.282 | 2.717 |
Design | #159 | 2.170 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool concept for a game. Reminded me somewhat of the old balancing ball labyrinths. I would have liked to see settings for the inverted mouse movement on the y-axis.
Nice atmosphere you have created. A minimap would be helpful though.
The artstyle you went for is really cool, but my sense of direction is waaaay too bad for this game, as I was never able to get back to the starting point after picking the seeds. xD
I liked the old school graphics (retro style). Menu needs a little bit of more polish but they work. Music was greepy.
Theme works. You really want to have those melons. But unfortunately it was so foggy that my record was 2 melons. :( Maybe a pointer or somehting could help after getting the seeds.
But ya good work :)
Thank you for the feedback. I was planning on having a better menu system, but didn't have the time to make it in time for the jam. I will most likely return and polish this project up in the future. The fog was meant to introduce a sort of difficulty, but I will probably tweak it later in the future to make provide a bit more visibility. The pointer is actually a great suggestion and I'll probably consider adding that once I do polish the project. :)