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A jam submission

Protect the Magic TreeView game page

Made for the GoGodotJam. Finished Version.
Submitted by dan.collins.dev (@dan_collins_dev) — 4 days, 22 hours before the deadline
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Play Protect the Magic Tree

Protect the Magic Tree's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#443.4553.455
Sfx / Music#593.2423.242
Overall#853.0553.055
Design#863.2423.242
Theme#1072.8482.848
Innovation#1292.4852.485

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+1)

Charming game! I had some trouble selecting the towers sometimes and the transition screen at the level end was a bit slow. But besides those tiny things wonderfully polished game that had me playing again and again!

Developer(+1)

Thank you so much. Yeah, the selection of towers was terrible before the final version. You had to click on the actual sprite on the panel. Everyone had a problem with that. I feel the same way about the end transition, but I was in crunch mode and decided to match the length to the song.

(+1)

Nice one but also kinda confusing, no tooltips for the plants(towers) and sometimes creatures dont follow the path.

Still nicely done

Developer

Thanks. Tool-tips as well as a scripted level where you are told how to play, were on my "polish" list. By the time, I reached the "polish" point, I was running out of the time I had to work on it.  And what makes you say the creatures don't follow the path? All wave paths are different from each other except the first and last level. Those are the same, but enemy speed is at 1.25x faster than normal the second time you see it.

Thanks for playing my jam submission!

(1 edit)

Had some creatures in the second level that started walking on the grass and thus didnt follow the path, or was that intentional?

https://gyazo.com/f3f9ccd183a047d5fed28748b022a1c9

Developer

Yeah, it was intentional. The dirt path is more for aesthetics. They don't designate paths for enemies except for the first and last level and there are variations from the dirt path for some of the enemies.

Submitted(+1)

Good job!

Developer

Thanks!

Viewing comments 3 to 1 of 23 · Previous page · First page