Cool game idea! You got a lot done in the jam. I did find the keyboard keys for controlling the player a bit awkward to use.
Play game
Flash-On's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #74 | 3.354 | 3.750 |
Theme | #82 | 2.907 | 3.250 |
Design | #98 | 2.758 | 3.083 |
Overall | #99 | 2.803 | 3.133 |
Gameplay | #117 | 2.460 | 2.750 |
Technical | #130 | 2.534 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
How so? I thought A D for moving and shift for sprint were pretty standard. There is a bit of clunkiness when trying to move and flashing the camera at the same time, but that was intended; an animation of the player taking out the camera and taking a picture is supposed to play but I didn't make it because the player sprite was made by me, a beginner artist, so making the animation would have taken me time I could have used to make code. Any feedback is appreciated!
Maybe it's just me, but having some of the control buttons on the mouse and some on the keyboard was awkward. Also having the E for action right above the D I thought was odd. I would have preferred movement to be one hand and everything else to be another. You also didn't get much time to read the directions in the opening and I had to restart several times to memorize all the keys. But then, maybe I'm just used to different key layouts.
Ah yes, that is true. I just went with what many other games did, I'm talking about E over D. I myself change use bindings over to my mouse wheel but not everyone does that, so I went with the most common option. For the controls screen at the start, it's supposed to wait for a mouse click before disappearing, but It was added literally minutes before submitting so it could probably be an oversight. Now that the Jam is over I can start fixing the game.
It gave the atmosphere really well, great work!
The artistic style was really selling the story, I am curious if you had planned details for it.
The background was done at last minute due to lack of communication with the previous artist, so It could have been better with more time and coordination. The artist that did help in the end drew the BG and inserted random details, so no. But at the same time she had fun while doing it (like putting the janitor's ripped arm in a closed room) so maybe yes...? People are liking the game so far, so when voting finishes and I'm allowed to keep working on the game I'll at least fix it and rebalance it. If the enemies get original sprite and animations, only time can tell.
I actually got scared. Really good atmosphere. Accidentally walked left the first time. Nice job!
Cool game! Really liked the atmosphere. Could use some feedback on what state the monster is in. It's fun how we had very similar gameplay ideas around the given theme!
There is somewhat of a feedback: when a monster starts a chase they flash for a moment, when a monster is enraged they flash red light instead, there is no indication for when a monster is stunned because I simply forgot to add one :P. I don't know if people even get to know about the rage mechanic since you die in 1 hit it would be hard to notice.
Very cool concept! I had fun while being frightened. I typically don't handle horror well but it being 2d helped. It's also pretty rare to see 2d survival horror. The only thing I can think of off the top of my head is the original Clock Tower. I would have maybe liked to have some checkpoints, so that might be a nice thing for the future (maybe a twist on the Resident Evil save room perhaps). Overall a good time!
Leave a comment
Log in with itch.io to leave a comment.