Neat idea though it has a few bugs. Space and the music were a good way to set the meditative mood of combining resources, so I was taken by complete surprise when the shooting happened. After that I was prepared for it, but the second wave combat mode never ended after the last orb was defeated. I started the third wave while still in combat mode and that one went back to the regular music before the last enemy was defeated. After that I couldn’t do anything with the ship – I’m not sure if there was no ending screen or if it was bugged out. I enjoyed it enough to be sad I didn’t get the ending.
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Crash On Planet Lumo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #82 | 2.907 | 3.250 |
| Design | #84 | 2.907 | 3.250 |
| Artistic | #96 | 3.056 | 3.417 |
| Gameplay | #109 | 2.534 | 2.833 |
| Overall | #111 | 2.728 | 3.050 |
| Technical | #154 | 2.236 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.


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