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A jam entry

Grandma'sView game page »

Use light to distinguish bad from good, but light attracts the monsters.

Results

CriteriaRankScore*Raw score
Aesthetics#2263.4003.400
Theme#2743.2003.200
Overall#2873.0003.000
Overall#3042.9602.960
Innovation#3322.8002.800
Feel#3542.4002.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
The game is a constant juggle. The ghosts chase after you only when your light is on, but traps and places to go are hard to see without light. Also there are power ups that may help you move faster or give you more heath. Although at the same time there are objects that will slow you down and take away health. The only way to know for sure what is good and bad is to use your light which attract the monsters.

Third-party resources
Game engine: Unity 2017.1

Sounds, etc: freesound.org incompetech.com

Contributors
Programmers: Jathan "Derick" Murphy, Victor Petrillo

Artist: Daniel Zeni

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Comments

I liked it a lot! I really enjoy games with some element of light/dark management :) It was really hard though, at least for me. I did something similar in my submission, actually - looks like we were on the same wavelength haha!