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A jam entry

NOAView game page »

Plateformer for GMTK jam
Submitted by Robbie Harrison with 3 minutes, 10 seconds before the deadline

Results

CriteriaRankScore*Raw score
Aesthetics#3182.8875.000
Feel#3762.3094.000
Overall#4032.4254.200
Innovation#4062.3094.000
Overall#4142.3094.000
Theme#4262.3094.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
I tried to implement a system where everything gravitate around a dash state. Kind of like the bullets in Downwell that allows the player to accomplish all sorts of actions, the dash in NOA is the main mechanic and every obstacle the player encounters recquires the utilisation of the dash.

Third-party resources
Game Maker Studio 2

Contributors
All the drawing, coding and musics have been made by Robbie Harrison.

The few sounds of the game come from free samples of internet

i've been following tutorials from shaun splading and heartbeast to help me with the coding, and the tiles and background are strongly inspired by a video from unTied games channel ( Speed Spriting - Super Pixel Cave)

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Comments

(+1)

The controls felt very spot on! And the spritework is lovely :)

The mechanic where you change the electricity thingies that block your path could have used a little explanation, but overall very cool game!

Developer

Thanks a lot ! The game was supposed to begin with a textox explaining the overall gameplay but I didn't find the time to implement it ;)