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The fireball attack represents dual purpose design in this game. Fireballs serve as your offense and defense, as they are the only way to defeat your opponent and also the only way to block your opponents fireballs. Fireballs also serve the purpose of slowly moving a line that kills the opponent closer to their side of the screen.
I used the Godot engine to program this game.
Programming and visuals made by Francis "SomeFXguy" Connuli
Music by Maximilian Miller
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