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A jam submission

NAVISView game page

Fast-past challenging 2D arcade shooter-em-up, with a twist...
Submitted by JonasKnochelmann — 2 hours, 6 minutes before the deadline
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NAVIS's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#284.3334.333
Feel#424.0004.000
Overall#554.0004.000
Aesthetics#594.3334.333
Innovation#1243.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Energy - Acts as ammo, boost and health.

Moving - Moves you to a new location, can be used as an attack.

Not moving - Slowly refills health, Puts player endanger, by being unable to dodge missiles.

Shooting - Damages enemy shields, Kills enemies ounce their shield is down, endangers the player, by lowering health, Deflects projectiles.

Ramming - Kills enemies with downed shields, Refills half of your health, gives you more points.

Boosting - Makes player move faster, endangers the player, by lowering health, makes it easier to ram enemies
s (Player gets a bigger ramming hit box.).

Enemies - Endanger the player, allow you to quickly refill your health.

Aesthetics - Retro style, Readability. (I just had to throw that in)

Third-party resources
Engine - Construct 2

Contributors
Music - Thermal - Evan King

Everything else - Jonas Knochelmann

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Comments

Deleted 5 years ago
Developer

First off, no there is only one enemy type (I was in a Game-Jam, so I didn't have time) Second, your idea about regaining energy faster when you are near missiles or enemies, is great. And if I re-visit this game in the future (With more time) I will definitely add it in.

Overall i'm glad you enjoyed my game!