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NAVIS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #28 | 4.333 | 4.333 |
Feel | #42 | 4.000 | 4.000 |
Overall | #55 | 4.000 | 4.000 |
Aesthetics | #59 | 4.333 | 4.333 |
Innovation | #124 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Energy - Acts as ammo, boost and health.
Moving - Moves you to a new location, can be used as an attack.
Not moving - Slowly refills health, Puts player endanger, by being unable to dodge missiles.
Shooting - Damages enemy shields, Kills enemies ounce their shield is down, endangers the player, by lowering health, Deflects projectiles.
Ramming - Kills enemies with downed shields, Refills half of your health, gives you more points.
Boosting - Makes player move faster, endangers the player, by lowering health, makes it easier to ram enemies
s (Player gets a bigger ramming hit box.).
Enemies - Endanger the player, allow you to quickly refill your health.
Aesthetics - Retro style, Readability. (I just had to throw that in)
Third-party resources
Engine - Construct 2
Contributors
Music - Thermal - Evan King
Everything else - Jonas Knochelmann
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Comments
First off, no there is only one enemy type (I was in a Game-Jam, so I didn't have time) Second, your idea about regaining energy faster when you are near missiles or enemies, is great. And if I re-visit this game in the future (With more time) I will definitely add it in.
Overall i'm glad you enjoyed my game!