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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Energy - Acts as ammo, boost and health.
Moving - Moves you to a new location, can be used as an attack.
Not moving - Slowly refills health, Puts player endanger, by being unable to dodge missiles.
Shooting - Damages enemy shields, Kills enemies ounce their shield is down, endangers the player, by lowering health, Deflects projectiles.
Ramming - Kills enemies with downed shields, Refills half of your health, gives you more points.
Boosting - Makes player move faster, endangers the player, by lowering health, makes it easier to ram enemies
s (Player gets a bigger ramming hit box.).
Enemies - Endanger the player, allow you to quickly refill your health.
Aesthetics - Retro style, Readability. (I just had to throw that in)
Engine - Construct 2
Music - Thermal - Evan King
Everything else - Jonas Knochelmann
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