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A jam submission

NAVISView game page

Fast-past challenging 2D arcade shooter-em-up, with a twist...
Submitted by JonasKnochelmann — 2 hours, 6 minutes before the deadline

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NAVIS's page


CriteriaRankScore*Raw Score

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Energy - Acts as ammo, boost and health.

Moving - Moves you to a new location, can be used as an attack.

Not moving - Slowly refills health, Puts player endanger, by being unable to dodge missiles.

Shooting - Damages enemy shields, Kills enemies ounce their shield is down, endangers the player, by lowering health, Deflects projectiles.

Ramming - Kills enemies with downed shields, Refills half of your health, gives you more points.

Boosting - Makes player move faster, endangers the player, by lowering health, makes it easier to ram enemies
s (Player gets a bigger ramming hit box.).

Enemies - Endanger the player, allow you to quickly refill your health.

Aesthetics - Retro style, Readability. (I just had to throw that in)

Third-party resources
Engine - Construct 2

Music - Thermal - Evan King

Everything else - Jonas Knochelmann

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Pretty decent through and through.  Could use another enemy type or two, or maybe I just didn't get far enough to see if there is.

When you run out of energy, it's pretty annoying to sit around and wait for it to come back, since you can't kill enemies without energy. A possible idea to remedy that is to allow the player to regain energy faster if they're closer to enemies or missiles, and slower if far away, thus giving more risk/reward.


First off, no there is only one enemy type (I was in a Game-Jam, so I didn't have time) Second, your idea about regaining energy faster when you are near missiles or enemies, is great. And if I re-visit this game in the future (With more time) I will definitely add it in.

Overall i'm glad you enjoyed my game!