Nice start! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
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Skyhook's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #107 | 3.714 | 3.714 |
Feel | #175 | 3.286 | 3.286 |
Overall | #196 | 3.429 | 3.429 |
Theme | #208 | 3.429 | 3.429 |
Aesthetics | #221 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
In this game, you must climb an infinite series of platforms while fighting off hungry vultures. Your only tool, a grappling hook, serves as a dual-purpose design, enabling you to both move and attack. Enemies also serve two purposes - they both try to kill you, but they can also be grappled once, helping you to move. You will need to use this skill when you climb past the footholds and face the Vulture Swarm, the second half of the game.
This game also uses concepts from several other GMTK videos. The player is placed into a situation (in the title screen) where they click on an object, and they watch their character grapple up the object. The player now knows exactly how to use the grappling hook without once being explicitly told, just like the video "Half-Life 2's Invisible Tutorial". The game also uses concepts from the video "Mario's Jump (and other Versatile Verbs)". Since the mouse button can do something different if it is held while you are grappling, that same button enables you to temporarily stop reeling in your rope.
Third-party resources
Font by Jimmy Campbell (dafonts.com)
All other images were made with Piskel
All music was made with DefleMask
Game made with Unity
Contributors
Ethan Saff
Ian Huang
Nathan Roy
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