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Equal and Opposite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #288 | 3.000 | 3.000 |
Feel | #289 | 2.750 | 2.750 |
Aesthetics | #291 | 3.000 | 3.000 |
Overall | #358 | 2.750 | 2.750 |
Innovation | #448 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Stranded in space without working rocket engines, you must use your plasma cannon both to shoot asteroids and move around. Avoid the space debris and collect the gold.
Third-party resources
Game Engine
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CraftyJS: http://craftyjs.com/
^ under MIT License: https://en.wikipedia.org/wiki/MIT_License
Sounds
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Sounds not generated by me came from the audio plugin below:
"toad" - http://www.tweakbench.com/toad
Typography
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"Press Start 2P" - https://fonts.google.com/specimen/Press+Start+2P
"Upheaval" - http://www.dafont.com/upheaval.font
Software/Tools
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IDE: Geany
Sound: REAPER and Audacity
Graphics: GIMP
...Also lots of store-brand post-it notes
Contributors
Andrew Parker - programming, graphics, sound, music, etc.
Maria Parker - occasional playtesting
Source Code
https://github.com/abparker/EqualAndOpposite
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Comments
Overall, I like where the game is going, but there are a couple of nitpicks I have with the game. Moving and firing feel great, although the speeds you can achieve can leave little time to react to obstacles. I would think that collision damage would be based off the player's speed, not the asteroid's size, but maybe I'm wrong. Similarly, if a game uses the mouse to aim, I would assume the left mouse button would fire.
I don't know if this was intentional, but the game feels very empty. The game is set is space and the music is rather relaxed, but as an arcade-y game it just feels like I'm just drifting in space with nothing to do far too often.
Love the transition from the intro to the playtime. Feels good! I wish there were more to, like, look for and do.