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A jam entry

HecklimberView game page »

​You're in heck, but (as you may have heard) heck is no fun. You get an amazing idea. What if you left?
Submitted by Star Garden Games with 5 hours, 46 minutes before the deadline

Play game

Visit Hecklimber's game page

Results

CriteriaRankScore*Raw score
Aesthetics#194.6674.667
Overall#554.0004.000
Theme#724.0004.000
Feel#1033.6673.667
Innovation#1243.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
All elements of Hecklimber are designed to serve multiple purposes. Even the name. ;)

Jumping: how you get around + destroys blocks below your feet

Double Jumping: helps you climb higher + places blocks below your feet

Throwing blocks: defeats enemies + creates terrain for you to climb

Throwing bomb blocks: defeats enemies + destroys obstacles

Enemies: drill through blocks + damage the player

Breaking blocks: provides pickups + clears obstacles + increases challenge

Smog rising from below: forces progress + destroys blocks

Third-party resources
Game Engine:
Gamemaker Studio

Art:
made in Adobe Flash

Music:
"Fun in a Bottle" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Contributors
Arend Peter Castelein
David Payette
Brad Beyea

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Comments

(+1)

Man, I suck at this game. I wish I didn't, because it sure does look cool.