๐Ÿค‘ Indie game store๐Ÿ™Œ Free games๐Ÿ˜‚ Fun games๐Ÿ˜จ Horror games
๐Ÿ‘ท Game development๐ŸŽจ Assets๐Ÿ“š Comics
๐ŸŽ‰ Sales๐ŸŽ Bundles
A jam entry

Hullu LohiView game page »

Top-down cyclops brawler
Submitted by Shipooopi with 13 hours, 1 minute before the deadline

Results

CriteriaRankScore*Raw score
Innovation#5471.1552.000
Feel#5521.1552.000
Overall#5741.1552.000
Aesthetics#5990.5771.000
Theme#6010.5771.000
Overall#6050.9241.600

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
We implemented the principle of dual purpose design by using enemies as weapons. We also wanted to use them as shields and we wanted to use the points of the feedback system as our energy resource for abilities. Sadly we didn't manage to implement those.

Third-party resources
Unity, Photoshop, Gimp, GraphicsGale, Auxy

Contributors
Kilian Gรคrtner
Matthias Eiserloh
Norman Gรผnther
Alexander Roewer

Leave a comment

Log in with your itch.io account to leave a comment.

Comments

I suggest changing your previev to at least a more high res one, as at the moment it is one of the most repulsive previevs I've seen during this Jam.

Developer (Edited 1 time)

yeah I know that the resolution of the picture is terrible and that it is even stretched, but the GameJam is over and since we decided to spend our last minutes of the GameJam to fix those last bugs in the game instead of creating a better preview image, we have no better picture. Like I said in the description, this was our first GameJam and we were not familiar with game development at all. We learned many things, so next time there will be a better preview for sure:)

I suggest changing your previev to at least a more high res one, as at the moment it is one of the most repulsive previevs I've seen during this Jam.

I like the idea of grabbing an enemy and using it as a weapon and to throw it at other enemies. :)

Developer

Thank you:)

Doesn't work. Data folder is missing.

Developer

Oh, thanks! :)