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Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
We implemented the principle of dual purpose design by using enemies as weapons. We also wanted to use them as shields and we wanted to use the points of the feedback system as our energy resource for abilities. Sadly we didn't manage to implement those.
Unity, Photoshop, Gimp, GraphicsGale, Auxy
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