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Flipper Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #222 | 3.333 | 3.333 |
Aesthetics | #236 | 3.333 | 3.333 |
Innovation | #260 | 3.000 | 3.000 |
Overall | #287 | 3.000 | 3.000 |
Feel | #297 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The game concept was created for the Game Maker Toolkit's Game, it adapts to the theme of "Elegant Game Design" in the way that, it tries to create the depth experience of a fighting game, by relying only on a minimal amount of game mechanics, and a "reduced" control scheme.
Third-party resources
Game Engine - Unreal Engine 4.16
Miscellaneous Visual Assets - Unreal Engine Starter Content
Background music - made with Otomata
Sound Effects - made with Chiptone
Contributors
The game concept, design, and game logic features in the prototype, were all created by me, Giandomenico Lombardi, also known by the pseudonym James Gmilh
Source Code
https://drive.google.com/file/d/0B_LrP0Ug6CCsWmpqOG9kZUhlNjA/view?usp=sharing
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Comments
This was quite difficult to control. Nice effects and aesthetic though!
ERRATA CORRIGE
How does your submission match the theme?
The game concept was created for the Game Maker Toolkit's Game, it interprets the theme of "Dual Purpose Design", by offering the player a contained amount of mechanics (Dashing, Jumping, Smashing), which are triggered by a common Action Button, and can be deployed for either offense or defense purposes, as well as to just facilitate movement.
Please read the README!!!
It's in the downloadable archive, but for your convenience I am pasting the Controls section here as well
Condition
Space Bar
A Button
*when in proximity to the opponent, the camera will automatically lock towards it