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A Tale of Wind and Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #1 | 5.000 | 5.000 |
Theme | #5 | 4.800 | 4.800 |
Innovation | #14 | 4.600 | 4.600 |
Feel | #28 | 4.200 | 4.200 |
Overall | #32 | 4.200 | 4.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
First of all, and most importantly, the movement meets the theme in the following way:
The characters leave a trail wherever they go, which influences their movement similar to a stream. This makes it possible for the players to achieve higher velocities, to reach the other hemisphere and the orbs they are trying to collect.
Besides this, the trails make it possible to defend the orbs in one's own area. They can either use their trail to move the orbs further away from the other player, or use their influence to let him drift in an unwanted direction.
One can argue that the menu also serves two purposes.
It obviously lets the player navigate to certain parts of the application, but it also acts as a narrative layer which gives insight about what might go on in the world of “A Tale of Wind and Sea”.
Third-party resources
Unity 2017 (Personal), Adobe Photoshop CS6 (Student Licence), Adobe Illustrator CS6 (Student Licence), Cubase Elements 8 (Bought), Audacity 2.1.2 (free), Rewired (Bought Assetstore Unity)
Contributors
Leif-Eric Nordmann
Justin Zwack
Matthias Fath
Tobias Bruch
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Comments
Very challenging to control, but otherwise a cool idea with lovely visuals :)
I love the style, atmosphere and music a LOT.
I think the concept is good but the mechanic to get extra speed and reach the other hemisphere is a little bit complex and difficult to aim
Looks gorgeous