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Bad Hoverdreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #296 | 2.887 | 5.000 |
Aesthetics | #415 | 2.309 | 4.000 |
Theme | #426 | 2.309 | 4.000 |
Feel | #463 | 1.732 | 3.000 |
Overall | #484 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The accelerate/decelerate buttons also deflects enemies and bullets
Third-party resources
Unity, Photoshop, Pro Tools, Universal Sound FX (http://www.universalsoundfx.com/license.php)
Contributors
Made by Pasqu Torrent Silla, Jorge Torrent Silla and Héctor Albors Baixauli, Nicoteam Studios (special thanks to David Bellido Conversa) In honor of Versace The Bunny
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Comments
Interesting, but really hard game. Killing enemies still damages the player sometimes... I assumed the enemies' sizes depended whether they were in the background or foreground, but swiftly found out it was not the case... They can hit you basically anywhere, but the perspective was very deceptive, always making me think they would pass by me as they were closer to the camera. Still, it's an interesting game with nice art!
Thanks for your feedback! We really appreciate it.
Actually, there is no perspective as such, the only thing that the “perspective” does is changing the characters’ hitbox. Just the typical quick fix in a jam! xD
Anyway, we'll consider your comment and will work on it! We hope you enjoyed the game. If you have any other issue, we'll be glad to hear about it. :D
Thanks for playing!