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Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Dual purpose design:
Powers your weapon
Powers your map
Powers your radar
Powers your life support
Systems switch off as battery loses charge
Firing kills enemies
Firing drains your battery
Firing on a pickup turns it from a battery pickup to a health pickup
Firing leaves 'flare' trails providing visibility
Fully recharge your battery
Awards points if battery is full on pickup
Turns into a health pickup upon being shot
Health pickups lower the life support threshold
As you take damage from enemies your life support demand increases, leaving less battery to power your other systems.
Firing a laser and draining the battery below life support threshold leaves you weak, slow, and vulnerable untill your battery charges.
You die when your lifesupport requirement is 100%
The rhythm of play alternates between offensive and defensive.
Offensive when your battery is charged to thin the alien numbers.
Defensive when your battery is recharging.
Coded in GameMaker Studio 1.6
Music written in MuseScore 2.1
Art made in Game Maker's sprite editor
Sound effects made in SFXR
Just me; Coding, Art, Music, Sound effects, Testing.
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