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A jam entry

Colours May RunView game page »

A colour changing puzzle-platformer.
Submitted by slimjimadair with 14 hours, 30 minutes before the deadline

Play game

Visit Colours May Run's game page

Results

CriteriaRankScore*Raw score
Feel#873.7503.750
Overall#1153.7503.750
Theme#1893.5003.500
Innovation#2253.2503.250
Aesthetics#2913.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
The jump action also changes the colour of the player so it can pass through matching blocks. In order to get the best time on a level, coordinating jumps and colour switches is key.

Third-party resources
Made with GameMaker Studio 2 Desktop.

Contributors
James Adair - Designer & Programmer

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Comments

Nice little game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

I like the way it squishes and stretches jump arcs and wall jumps feel great. Level one was designed very well forced me to understand the mechanics before progressing, the other levels were well designed too. Here is where I could see this game going: precision platformer with multiple solutions to most levels. Moving platforms/walls and walls/platforms that change color periodically. A collectible type thing that floats in mid air that changes your color when you  touch it.  Enemies are different colors and shoot different colored projectiles that interact with the player differently based on what color they are. Plenty of potential here I think this idea has been done before but Im sure you could put a new spin on it

(Edited 1 time)

The wall jumping ain't no super meat boy levels of polish, but it all functions really well and I like how you use the shifting colours in some interesting ways other than just as jumping platforms (Different paths requiring you being a specific colour at the start is nice). Some pretty darn solid level design throughout.

Developer

Thanks! Definitely needed some more work on the controls - it was a bit too much trial and error this time round.