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Rated by 6 people so far
A jam entry

DoppleView game page »

A jazzy minimalistic twin-stick shooter.
Submitted by Secret_Tunnel with 1 day, 7 hours before the deadline

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How does your submission match the theme?
The player fires orange bullets. If a bullet hits an enemy, the bullet will turn blue and bounce off, allowing the player to collect it and increase their score. If the player misses, however, the orange bullet will wraparound to the other side of the screen, and the player will have to avoid it.

In short, bullets have three purposes: killing enemies, increasing points, and acting as obstacles. (There are a couple of other minor touches that have multiple purposes too...!)

Third-party resources
Code - GameMaker: Studio 1.4
Audio - Audacity

Contributors
Trent Steen - @Secret_Tunnel

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Comments

Feels very fun and the idea is great. I think it's a little too fast and could use a scaling difficulty of some kind, where the projectiles start out slow but get faster as you gain score.

The visuals are basic but they work alright for this kind of game, with a bit of color theory you could make it look better with just a color palette change.

(Edited 1 time) (+1)

Amazing! My favorite for the moment, my highscore is 73 :D

The dual purpose design idea is really clever! And the sound effects are awesome! Good job!

(+1)

I love the music/SFX and the concept was great too!