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The player fires orange bullets. If a bullet hits an enemy, the bullet will turn blue and bounce off, allowing the player to collect it and increase their score. If the player misses, however, the orange bullet will wraparound to the other side of the screen, and the player will have to avoid it.
In short, bullets have three purposes: killing enemies, increasing points, and acting as obstacles. (There are a couple of other minor touches that have multiple purposes too...!)
Code - GameMaker: Studio 1.4
Audio - Audacity
Trent Steen - @Secret_Tunnel
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