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Health is a resource used in shooting and health capacity can be exchanged for various upgrades. Upgrades can also be resold for health capacity at a loss. Enemies both endanger you but also provide a way for you to restore health either hitting or killing them. Health can also be regenerated as a last resort if you choose to stop firing for 3 seconds but if you get hit during that time it disables the regeneration again.
Engine: Godot Game Engine
Font: Squares by Jovanny Lemonad (see: http://www.dafont.com/squares-2.font for license)
Art was made in paint.net
Alvin Yang (Durbo)
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