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A jam entry

Dungeon of KaltomekView game page »

A proceduraly generated, dungeon-crawler, hack'n'slash, roguelike
Submitted by Narsis with 4 hours, 29 minutes before the deadline

Play game

Visit Dungeon of Kaltomek's game page

Results

CriteriaRankScore*Raw score
Theme#4112.4002.400
Feel#4561.8001.800
Overall#4772.0002.000
Innovation#5341.6001.600
Aesthetics#5461.6001.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
NOTE: READ DESCRIPTION AND INSTALL INSTRUCTIONS ON THE MAIN GAME PAGE AND PLEASE LEAVE A REVIEW ON THE MAIN PAGE AS WELL. :)

Note: minor spoilers ahead

1) The players shield can be used to protect himself, or damage/push back enemies, or deflect certain projectiles, or clear certain traps/obstacles. And a little more ;)

2) Enemies provide not only an obstacle preventing escape, but also a source of the resources needed to grow stronger

NOTE: MAJOR SPOILERS AHEAD
Play the game first and see if you notice these first, then come back and read them...

3) Shield explosion leaves a mark that can be used to help navigate the level

4) NPC wizard provides shop for upgrades while also being the final boss

Third-party resources
GameMaker Studio 2

Contributors
Main dev (me): Nathan Samchek (aka Narsis)

Data Contraption#0543 (on Discord) helped me a little bit with the initial design idea and a tiny bit of playtesting

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Comments

Cool! I liked the idea behind a shield that blows up once it's used! I thought that sometimes there were a lot of spots with no enemies, and then all of the sudden there was a *ton* of them! So maybe a little more ramping. Great job though! :)

I just played your game and recorded while I did that and commented: https://youtu.be/ClSfzvLPt_4

Well done!

Cool concept! Couple of things: Some more details if feedback, such as a flash when they hit you, a neat explotion, etc.