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DiceClicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5677 | 1.434 | 2.400 |
Creativity | #5733 | 1.434 | 2.400 |
Overall | #5825 | 1.355 | 2.267 |
Enjoyment | #5891 | 1.195 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
theme is the basic mechanics of the game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
pretty creative game but it could look better
please check out my game
A simple dice rolling simulator with purchasable modifiers. If you want to go the "idle game esque" route like the modifier menu suggests, I'd say make the rolls much quicker, many more dice be on screen, add different types of upgrades, go mad with the idea!
creative
I have just tested the game! :)
The visuals are simple but neat. And another nice detail is how you factorised the amount of a roll depending on how many times some value appears. :) I like how the dice disappear buried in the ground, too.
The way the game is played is also simple but neat. I would say this is clean work (just too bad some pictures seem to be lacking, see below).
Some ramblings and suggestions:
‘How does your game fit the theme?
yes’
You had me laughing with that answer. XD Whether this is a joke or you thought it to be self-evident, I think you can still edit the page and get more explicit (a short description of the concept should do). ;)