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Polyhedral Gods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3628 | 2.424 | 3.429 |
Creativity | #3801 | 2.424 | 3.429 |
Overall | #4034 | 2.256 | 3.190 |
Enjoyment | #4493 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Borrowing from tabletop games, I made a shooter where every shot is an exploding dice (max damage roll spawns another bullet).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is neat, but a lot of times I died without really getting why, perhaps a lack of clear visual feedback.
Also I couldn't pay attention to dice rolls, as they are in corner on the screen while the gameplay is entirely focused at the center. Basically if the ui for the dice was off it wouldn't make a difference.
Still, good job on your game!
It reminds me of precedent theme of GMTK GameJam ! It is quite fun but I feel like it's very hard to avoid enemies, avoid walls, aiming and shooting at the same time considering the speed that our dice goes to (fast). Maybe increasing the field of view or / and increasing the arena size or / and slowing everything down could help ?
I really like the intro and music, I was not expecting it. The gameplay is also very nice, took me a minute to get used to the movement but when I did, good game.
Very pretty game, tactile sfx, and chill music to match the aesthetic of the game. Just a shame that you need winrar to play it. The movement was really fun. Building up momentum and zooming around the map. I didn't really understand the difference between left and right click, or what the display in the bottom right showed. But I'm sure I would have figured it out if I played a bit longer.
Nice game. Especially like the clean look.
Is me colliding with the wall hurting me? That seems to be the only confusion, I think. Seems a simple arcade-style game. I just seem to have my fate randomly decided, after I think I'm doing okay. All in all, nice.
Neat little idea! I feel like the arena is just a bit too small for how fast you can end up going, and I'm not sure what the numbers on the lower right correspond to, and I'm not sure why I die sometimes, but mechanically it feels good to play, and it's a good challenge having your acceleration and firepower be the same thing.