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Pick A Side's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5420 | 1.673 | 2.800 |
Presentation | #5497 | 1.554 | 2.600 |
Overall | #5650 | 1.514 | 2.533 |
Enjoyment | #5679 | 1.315 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a dice with a bunch of cool abilities
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The enemies don't hurt the player. It wasn't efficient to decide which dice ability I want to use each turn - instead, I'd rather move around and see random effects happen. So that mechanic may be somewhat flawed.
Perhaps if there was a health bar implemented, and half of the effects were negative, the player would need to be careful about how they move around the map. Show a display around the player of which ability is next, instead of in the UI at the top left, and make the enemies move on their own timer, so the player needs to rapidly change their route while they're playing to avoid Black Holing too many enemies close to themselves.
Thank you for playing our game! This was made by me and my buddy after we decided to participate 2 hours after the jam started. We are aware of all the issues in the game, and we had plenty of ideas to make this game enjoyable (and actually playable) however we ran out of time due to me being very new to this and a lot of issues with the actual rolling of the dice. Thank you for your feedback and if we ever decide to continue working on it, we will definitely implement your feedback.