The enemies don't hurt the player. It wasn't efficient to decide which dice ability I want to use each turn - instead, I'd rather move around and see random effects happen. So that mechanic may be somewhat flawed.
Perhaps if there was a health bar implemented, and half of the effects were negative, the player would need to be careful about how they move around the map. Show a display around the player of which ability is next, instead of in the UI at the top left, and make the enemies move on their own timer, so the player needs to rapidly change their route while they're playing to avoid Black Holing too many enemies close to themselves.
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