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diSe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3701 | 2.400 | 3.667 |
Creativity | #3880 | 2.400 | 3.667 |
Overall | #4121 | 2.219 | 3.389 |
Enjoyment | #4624 | 1.855 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a dice with the numbers chosen having gameplay meaning
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
controls are QWERTY-only instead of layout-independent, BUT arrow keys are enabled
very cute visual style; including sweet animation for restarting
clear/helpful UI (including cube pattern + arrow to know which direction for last move)
EXCEPT I would have inverted the four lateral values!
AND a 3D layout may be more convenient than a cube pattern (made this change when creating my game; see screen capture for an imperfect example)
mysterious and driving suspenseful music (mine is mysterious-driving not suspenseful, by the way! ;))
nice to have implicit tutorial/learning progression, although a bit steep (because both often/always {movement + value}); this makes learning sometimes ambiguous (example: ice blocks; I did not get at first that you could have a SUPERIOR value)
main mechanic = devices depend on the top-face value: interesting!
also rotation; varied
but: if you press a movement key too early at the beginning of a level, the die rotates while still on its starting tile
level 4: Shift at beginning (= before moving) costs one but does nothing; bug?
level 4 already tricky!! :o Managed to win without activating the first ‘4’ switch (using two jumps); was this the intended solution!
the combinatorials or Shifts + free rotations make it hard to figure out solutions
trap in level 5
kept on mistaking R key for E key: too close… XD Change key for restarting? Or my fault.
reached North area/platform of level 5, but what next?? Rotation does not help.
-> I am stuck here, unfortunately… ._. Is the level impossible?? Or am I being a fool, here?
-> SOLVED level 5… I think having to mentally anticipate to correct pre-rotation before a ‘yellow arrow jump’ that will lead you several steps/tiles away from another trigger requires a lot of thinking.
A skip/choose level functionality would have helped testing
the arrow can sometimes hide a face’s number (although there is still the UI pattern)
BEAT THE GAME! The final level (level 8) was less hard than some others; a possible rush symptom? ;) I know I have. (Maybe DOS and some others did too.)
CONCLUSION: Interesting, varied and rather original mechanics, pretty, but the learning/tutorial process is a tad too steep, and the combinatorials of shifting+rotating made it somewhat taxing at times — although it all depends on the difficulty you are looking for; this could be perfectly acceptable. Maybe do I have a bias about the difficulty because of the short playing time that the voting process of the game jam imposes.
Question: is there a special meaning to the title? :)
I didn't really understand how to go about playing this game but the sound design and little effects do tell me its a polished game so kudos to that cheers :)
This is a really cool concept!! Unfortunatetly I don't know if this happens because of mi computer but the fixed resolution makes me unable to see the number of shift and space I can use, there is an image to show the game the way I see it. This makes this level kind of impossible unless I start to guess every move because there is a limited use of the spacebar and the attack. I didn't even knew I could use them, I just pressed every key to make sure I wasn't missing anything. Other than that this isn't the most intuitive game, it could really use a tutorial or a little text at the start of the level that tells you how you are supposed to deal with certain obstacles. One final note is that I thought the game was broken but it was because the number that reacts to the enviroment is the one on top, i guess my fault lol. I hope you are able to fix this issue because it really looked like a promising game. Sorry for bad english.
Nice game, though the stages really do require some thinking.
after playing the game I can say it is a pleasant experience and a well-made game there are some little bugs but they are just visual and minor
after finishing the game twice i can definitely say that this is a game