(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
controls are QWERTY-only instead of layout-independent, BUT arrow keys are enabled
very cute visual style; including sweet animation for restarting
clear/helpful UI (including cube pattern + arrow to know which direction for last move)
EXCEPT I would have inverted the four lateral values!
AND a 3D layout may be more convenient than a cube pattern (made this change when creating my game; see screen capture for an imperfect example)
mysterious and driving suspenseful music (mine is mysterious-driving not suspenseful, by the way! ;))
nice to have implicit tutorial/learning progression, although a bit steep (because both often/always {movement + value}); this makes learning sometimes ambiguous (example: ice blocks; I did not get at first that you could have a SUPERIOR value)
main mechanic = devices depend on the top-face value: interesting!
also rotation; varied
but: if you press a movement key too early at the beginning of a level, the die rotates while still on its starting tile
level 4: Shift at beginning (= before moving) costs one but does nothing; bug?
level 4 already tricky!! :o Managed to win without activating the first ‘4’ switch (using two jumps); was this the intended solution!
the combinatorials or Shifts + free rotations make it hard to figure out solutions
trap in level 5
kept on mistaking R key for E key: too close… XD Change key for restarting? Or my fault.
reached North area/platform of level 5, but what next?? Rotation does not help.
-> I am stuck here, unfortunately… ._. Is the level impossible?? Or am I being a fool, here?
-> SOLVED level 5… I think having to mentally anticipate to correct pre-rotation before a ‘yellow arrow jump’ that will lead you several steps/tiles away from another trigger requires a lot of thinking.
A skip/choose level functionality would have helped testing
the arrow can sometimes hide a face’s number (although there is still the UI pattern)
BEAT THE GAME! The final level (level 8) was less hard than some others; a possible rush symptom? ;) I know I have. (Maybe DOS and some others did too.)
CONCLUSION: Interesting, varied and rather original mechanics, pretty, but the learning/tutorial process is a tad too steep, and the combinatorials of shifting+rotating made it somewhat taxing at times — although it all depends on the difficulty you are looking for; this could be perfectly acceptable. Maybe do I have a bias about the difficulty because of the short playing time that the voting process of the game jam imposes.
Question: is there a special meaning to the title? :)