Interesting approach to this kind of game. Aesthetically, it looked nice, and the audio effects were good. I wasn't a fan of the player moving upon *releasing* the button, as opposed to upon *pressing* it, but other than that it was neat and I was left wanting to see what a few more levels would have looked like!
Play plep
Plop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4578 | 2.073 | 3.167 |
Enjoyment | #4624 | 1.855 | 2.833 |
Overall | #4857 | 1.891 | 2.889 |
Presentation | #5106 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We be dice and we be rolling! This is a puzzle game where your moves matter, see if you can kill the abberant dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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