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A jam submission

Mecha-D6View game page

An arena bullet-hell where dodging switches your weapon.
Submitted by GlerG (@GlerGdev) — 49 minutes, 57 seconds before the deadline
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Mecha-D6's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#884.0884.088
Overall#2353.9313.931
Presentation#3614.1184.118
Creativity#8513.5883.588

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a die that can roll to dodge switch their weapon

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted(+1)

The game follows the random theme very well and the gameplay is exciting, well done!

Submitted (1 edit) (+1)

Short, sure, but my god is it sweet. Not the first to say that forcing the player to change their guns is a brilliant design decision, so instead I wanna complement you all on those little subtleties and quality of life features you've worked in. The retro tunes, the seamlessly-integrated tutorial, that cute little particle effect when you try and fire an empty gun; not only have you created a very fun game, but you've presented it in a way that truly does it justice. Keep it up!

Developer(+1)

I'm glad you enjoyed!

(+1)

fun bullet hell type game. very impressive that you made it in pygame

(+2)

Congratulations on completing the jam!

I really liked the way the random guns forced me to switch up my playstyle mid-round, felt like I could never just stick to one cheesy strategy with the minigun or sniper rifle. That said, often the movement on-screen was too hectic to take my eyes off of the player and see what gun I had just acquired on the left bar. Possibly elongating the game by giving the player more ammunition so they get more locked into a play style, then a temporary breather while swapping weapons to highlight the result of the dice.

Great audio as well, the main chiptune theme fits well, I even turned it up on the main menu :)

The visuals were a little cluttered to me as I was having a hard time telling apart enemies that would hurt me if I bumped into them, bullets, and then the exploding enemies. Some color coding here would go a long way for readability at a glance.

Developer

Thank you for playing! I'll definitely focus more on readability in my next jam game :)

Submitted(+1)

Fun

Viewing comments 5 to 1 of 25 · Previous page · First page