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C4N4

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A member registered Aug 01, 2017 · View creator page →

Creator of

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Simple concept executed wonderfully! The upgrades are always fun

Supercool, love the gameplay and text-based art style!

Simple concept executed well! Very addictive, though I fell apart when more than a few keys got involved.

The art looks super cute! Unfortunately, .exe gets stuck on a grey screen on my laptop right at the start and crashes (probably more a comment on the quality of my laptop).

Really cool art and story, love the overall aesthetic. The music was also very calming. The day-night cycle effect is also really helpful!

Really cool concept, tricky to get the hang of but rewarding. The sounds and art were great, I especially love that Piper's hair is two separate colours, so you can quickly tell which way she is facing.

The sound effects and animation when you pet da rat are sooo cute! The story and puzzles were both really good too, well done

The modifiers took me down (4133)... Love the art style and overall vibe, music and sound design is great!

Took a few tries but made it! Simple but fun

(1 edit)

I can't read the language, but the visuals were really nice and nostalgic. My game crashed (or ended?) in the room with the pink teddy bear.

说实话,我看不懂他们的语言,但画面真的很好看,很有怀旧感。我的游戏在那个有粉色泰迪熊的房间里崩溃了(或者说结束了?)。

Very satisfying when you get in the rhythm... cool that the height changes if you hold longer.

Very hard (I tried a few times but couldn't make it) ... love the art and style

Love the art, sounds, and music feels very nostalgic... would love the driving with a big open area to practice drifting at high speeds.

(2 edits)

INTRO

Lost in the chaos of space, you must find your fellow crewmates by rotating and placing ship pieces. Rotating and placing tiles takes energy. Create loops between ship tiles to close circuits and get more energy.

CONTROLS

  • Place player : Click
  • Select ship tile : Hover + Click
  • Rotate ship tile : Hover + "R"
  • Highlight path/loop : Hover
  • Zoom  :  Scroll
  • Pan  :   Middle Mouse Button  +  Drag     OR     Arrow Keys
  • Pause : "P"
  • Restart : Escape 

AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE AXE

i like cheese

21

2

3700!

"Couldn't load project data at path...", the concept sounds cool.

Cool skybox and the random physics rolling for weapons is a cool idea!

Simple concept and really cool trying to roll around to get the numbers on the correct spots! 

Crashed when I tried to jump?... Other than that I like the idea of the randomly generated level and the music was simple but good!

Simple concept that fits the theme well... Love the voiceover!

The game follows the random theme very well and the gameplay is exciting, well done!

Very cool concept... love the cute art!

(1 edit)

Following feedback here are some rules that hopefully make the game clearer... thanks for all of the plays and reviews!

Rules V2 - 18/07/2022:

There are seven types of die, each turn a coloured die is randomly chosen to be placed. The rules for each die are shown below.

  • White Die: Starting die, no restriction on the number of neighbouring dice
  • Red Die (6): Can have up to six neighbours and spawns the orange die after being spawned/placed.
  • Orange Die (5): Can have up to five neighbours and spawns the yellow die after spawned/placed.
  • Yellow Die (4): Can have up to four neighbours and spawns the green die after spawned/placed.
  • Green Die (3): Can have up to three neighbours and spawns the blue die after spawned/placed.
  • Blue Die (2): Can have up to two neighbours and spawns the purple die after being spawned/placed.
  • Purple Die (1): Can only have one neighbour and spawns no die after being spawned/placed.

The above coloured(non-white) die can be placed each turn where all of the above rules are met. Then, following the above order more dice are spawned, provided that all of the rules are met.

Apart from the dice spawning the goal of the game is to build the dice structure to the finish without it falling onto the table below. 

(1 edit)

Rules V2 - 18/07/2022:

There are seven types of die, each turn a coloured die is randomly chosen to be placed. The rules for each die are shown below.

  • White Die: Starting die, no restriction on the number of neighbouring dice
  • Red Die (6): Can have up to six neighbours and spawns the orange die after being spawned/placed.
  • Orange Die (5): Can have up to five neighbours and spawns the yellow die after spawned/placed.
  • Yellow Die (4): Can have up to four neighbours and spawns the green die after spawned/placed.
  • Green Die (3): Can have up to three neighbours and spawns the blue die after spawned/placed.
  • Blue Die (2): Can have up to two neighbours and spawns the purple die after being spawned/placed.
  • Purple Die (1): Can only have one neighbour and spawns no die after being spawned/placed.

The above coloured(non-white) die can be placed each turn where all of the above rules are met. Then, following the above order more dice are spawned, provided that all of the rules are met.

Apart from the dice spawning the goal of the game is to build the dice structure to the finish without it falling onto the table below. 

Sick game!