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C4N4

10
Posts
A member registered Aug 01, 2017 · View creator page →

Creator of

Recent community posts

"Couldn't load project data at path...", the concept sounds cool.

Cool skybox and the random physics rolling for weapons is a cool idea!

Simple concept and really cool trying to roll around to get the numbers on the correct spots! 

Crashed when I tried to jump?... Other than that I like the idea of the randomly generated level and the music was simple but good!

Simple concept that fits the theme well... Love the voiceover!

The game follows the random theme very well and the gameplay is exciting, well done!

Very cool concept... love the cute art!

(1 edit)

Following feedback here are some rules that hopefully make the game clearer... thanks for all of the plays and reviews!

Rules V2 - 18/07/2022:

There are seven types of die, each turn a coloured die is randomly chosen to be placed. The rules for each die are shown below.

  • White Die: Starting die, no restriction on the number of neighbouring dice
  • Red Die (6): Can have up to six neighbours and spawns the orange die after being spawned/placed.
  • Orange Die (5): Can have up to five neighbours and spawns the yellow die after spawned/placed.
  • Yellow Die (4): Can have up to four neighbours and spawns the green die after spawned/placed.
  • Green Die (3): Can have up to three neighbours and spawns the blue die after spawned/placed.
  • Blue Die (2): Can have up to two neighbours and spawns the purple die after being spawned/placed.
  • Purple Die (1): Can only have one neighbour and spawns no die after being spawned/placed.

The above coloured(non-white) die can be placed each turn where all of the above rules are met. Then, following the above order more dice are spawned, provided that all of the rules are met.

Apart from the dice spawning the goal of the game is to build the dice structure to the finish without it falling onto the table below. 

(1 edit)

Rules V2 - 18/07/2022:

There are seven types of die, each turn a coloured die is randomly chosen to be placed. The rules for each die are shown below.

  • White Die: Starting die, no restriction on the number of neighbouring dice
  • Red Die (6): Can have up to six neighbours and spawns the orange die after being spawned/placed.
  • Orange Die (5): Can have up to five neighbours and spawns the yellow die after spawned/placed.
  • Yellow Die (4): Can have up to four neighbours and spawns the green die after spawned/placed.
  • Green Die (3): Can have up to three neighbours and spawns the blue die after spawned/placed.
  • Blue Die (2): Can have up to two neighbours and spawns the purple die after being spawned/placed.
  • Purple Die (1): Can only have one neighbour and spawns no die after being spawned/placed.

The above coloured(non-white) die can be placed each turn where all of the above rules are met. Then, following the above order more dice are spawned, provided that all of the rules are met.

Apart from the dice spawning the goal of the game is to build the dice structure to the finish without it falling onto the table below. 

Sick game!