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Sewer Dasher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4458 | 2.073 | 3.167 |
Enjoyment | #4624 | 1.855 | 2.833 |
Overall | #4701 | 1.964 | 3.000 |
Creativity | #4798 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player picks up dice to get random power-up they can use to complete the level in the fastest time
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fair idea, but unfortunately pretty bad execution. None of the abilities seemed to do anything (I tried several times to wallrun, but I just fell down into the spikes), so ultimately I chose to just do it without them - which effectively takes away the whole main mechanic. The level design requires precise platforming while the character's movement is more focused on speed and is a bit floaty, so it was hard to land on the narrow tightropes. A final tip - don't include a debug console in your final project.
View bobbing was pretty intense but the game's fun nonetheless!
Had a feeling it was a bit much. Thanks for the feedback and glad you enjoyed :)
There seemed to be an error message up in the top left about a light error...
But this is some really silly fun! I really enjoyed trying to get to the end of the level, and figuring out the deal with the power ups. I'd love to see this turned into a full game