The presentation is incredible. I've games with similar mechanics (dice rolls having effect on combat), but you presented de dice rolls in a much more organic way, felt actually cool and not just boring randomness. One thing I would change is that I would speed up the game pace a little. Congrats for the submission!
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Dice of the Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #248 | 3.825 | 3.825 |
Overall | #892 | 3.492 | 3.492 |
Presentation | #992 | 3.650 | 3.650 |
Creativity | #2362 | 3.000 | 3.000 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you roll dice to determine your stats. When you die, you roll a dice to determine which of your stats you keep on your next run.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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