The player event triggering jump is pretty cool! I like how it balances out beneficial and detrimental effects and I'm sure it has a lot of potential usages. The only event I didn't quite understand was the heart since the coins seemed to represent health, but the rest were pretty intuitive. It would be cool to see some armored enemies that can't be attacked, for instance, until you roll an armor-breaking ability. It could create a way out for some players if they were struggling, which could feel pretty good. Good work!
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casino clutter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4091 | 2.073 | 3.167 |
Overall | #4932 | 1.855 | 2.833 |
Creativity | #5030 | 1.855 | 2.833 |
Presentation | #5308 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
when you jump a dice is rolled
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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