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Slice and Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2715 | 2.874 | 3.400 |
Presentation | #3188 | 2.620 | 3.100 |
Overall | #3431 | 2.507 | 2.967 |
Enjoyment | #4209 | 2.028 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll dice to spawn weapons
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think the concept is interesting but the game is too hard. First, I'd like the dice throwing mechanic to be more precise because right now it seems to throw it randomly. Second, it takes quite a while for it to land, but I think if you improve the precision that won't much of a problem.
Also, there might have been too many enemies for the first level but I have managed to kill them by running around in circles and spamming the dice. I think having just one enemy for the first level would help to get the idea without getting insta killed.
I liked the graphics and camera movement though, good job on that!
this is a very new and confusing mechanic. facing 20 enemies in the first two seconds made it impossible to play so I gave up.
In a demo, don't be afraid to make the first level super easy - just one enemy is enough. You as the dev might think it's easy, but remember, you built it.
the easy way to win is to just run in circles while spamming the dice
This is really difficult, i went to the dungeon and tried but i couldn't get defeat anyone. Cool concept but a little too difficult
Played the webgl version, fun concept, needs a little more refinement! Keep up the good work!
you rated my presentation 3 stars, presentation was what i worked on the most.
Could you tell me what about ut didn't stand out so i can improve?