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Candlekeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3780 | 2.182 | 3.333 |
Creativity | #3880 | 2.400 | 3.667 |
Overall | #4205 | 2.182 | 3.333 |
Presentation | #4677 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice rolled become the map tiles the player can explore
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
.:° Enjoyment °:.
I did not enjoy playing this game but I could see the idea in action.
.:° Creativity °:.
Having islands pop up as a dice roll is interesting and is a creative way of building random levels. The gameplay mechanics idea is something I can get behind too as you could have a defender game that gets more and more difficult. Maybe give the game more time after the gamejam and develope it further.
.:° Presentation °:.
You used assets and showed where you got them from! Good touch. Also the chosen assets fit together completely okay.
.:° Score °:.
1/4/3
Stay crunchy.
I like how the game requires you to memorize the shortest path between each candle, which changes over time as the map gets bigger. The game is too easy in it's current state to make this an actual challenge but with proper balancing it can be a pretty good game loop.
Dice itself growing and becoming the next tile on the map looks cool. The game needs polishing and some music/sound effects, but it's a pretty good prototype.
Simple to play, fun and addictive! Game objective is clear too. I enjoyed playing the game!
I'm shocked why this game type why still alive 2022 ? People want mechanics, thanks.
WOW! Thats fun! Suprised me! Really like it!
Really enjoyable concept.
A bit buggy and unpolished (But its a game jam so who cares :P )
The game is fun :D and the world generation is cool!