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Beacon - Game Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2887 | 2.743 | 2.846 |
Overall | #3401 | 2.520 | 2.615 |
Creativity | #3436 | 2.594 | 2.692 |
Enjoyment | #3680 | 2.224 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Beacon fits roll of the dice through being inspired by dungeons and dragons as well as having randomly generated maps, items, and characters.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very cool! I love choose your own adventure games! Text was a bit small and hard to read but awesome job. Not sure how it fits the theme
This game is a huge stretch to fit the theme (really has nothing to do with dice). The minimap and text rendering are nice (although mine is also cut-off in browser mode). I went north and "talked" with Milon Yewcourt, but my interaction ended immediately when he said "Evening". Is there something I'm supposed to type in response? I tried many things, but it just kept kicking me back out the stage screen. Retyping his entire name every time was very tedious as well
The browser window size is wong for the game size so the text is cut off on the edges. It would be nice if there was some shortcuts available like typing "e" to mean "east" is very common in these text adventure games.
Its a good concept, with some quality of life improvements this could be great.