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Dice Clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4185 | 2.182 | 3.333 |
Enjoyment | #4624 | 1.855 | 2.833 |
Overall | #4701 | 1.964 | 3.000 |
Creativity | #5030 | 1.855 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the clarity of the UI. The consequences of my actions are immediately obvious, which is perhaps a small thing but I appreciate it.
The auto-turns item doesn't seem worth it, given that it doesn't buy more in preparation for running out. Other than that, the only things that stand out to me are minor visual things. The button text for "buyTurns" isn't formatted the same way as everything else, which looks like a mistake. A lot of the text on buttons goes right up to the borders of the text, which makes them look cramped. Most pressingly, the timer not formatting the time correctly is a very common issue I see in a lot of small games that makes it harder to read.
In case it comes up again, I just did a quick check of the String class for Godot, and the pad_zeros() function seems like your best option for timer formatting.
I'm not fond of clickers myself, but overall this does at least seem like it's one of the more finished entries. I also like that it has and ending.
Thank you for the nice feedbacks! And thank you so much for the number formatting thing, i searched for hours trying to find a solution for that but didn't :(
Pretty decent, wish there was a few more upgrades, and the goal was super easy to hit. really clean look for only 48 hours though
Very polished
Very cool game that was super engaging. I had a lot of fun with this one! Nice work!