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Dice Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5733 | 1.434 | 2.400 |
Enjoyment | #5992 | 1.076 | 1.800 |
Overall | #6006 | 1.155 | 1.933 |
Presentation | #6081 | 0.956 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you and the opponent fight with dices
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I couldn't get it to run. Sorry
no problem. That’s on me, for not compiling it right
Thanks for trying to check it out tho
I could play the game, just got some flickering for the sprites (the shop and the dices especially)
Looks like an interesting concept, only needs some sounds and the flickering needs to be fixed.
thank you. I have found that the art was not in the compiled version, and I cleared the screen, just by spawning the art over it and raylib automatically removed the sprites. This probably helped with performance, and probably helped with the flickering.
I will update the game with the fixes after the jam
IT opened for me, but after first match everything just started flickering and then it crashed
Ow, crashing. That was a new one
I do have .net installed, but is still doesn't work for me on windows
well, then my compiling just suck
just wondering, do you have .Net 6.0?
Yeah. it compiled it framework dependent, so unless you have .net installed, it wont work
Both versions don't launch for me
I yeah. it compiled it framework dependent, so unless you have .net installed, it wont work
Unfortunately, the game has flickering problems, and it seems basically unwinnable because your opponent has 100 more health than you in a luck based game. Had a good time checking it out though!
just wondering, how much flickering?
Is it like a mild annoyance, or should I put an epileptic warning on the game?