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A jam submission

Dice FighterView game page

my entry to GMTK 2022
Submitted by Batgame_1 — 3 hours, 17 minutes before the deadline
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Dice Fighter's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#57331.4342.400
Enjoyment#59921.0761.800
Overall#60061.1551.933
Presentation#60810.9561.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you and the opponent fight with dices

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I couldn't get it to run. Sorry

Developer

no problem. That’s on me, for not compiling it right

Thanks for trying to check it out tho

Submitted

I could play the game, just got some flickering for the sprites (the shop and the dices especially)

Looks like an interesting concept, only needs some sounds and the flickering needs to be fixed.

Developer(+1)

thank you. I have found that the art was not in the compiled version, and I cleared the screen, just by spawning the art over it and raylib automatically removed the sprites. This  probably helped with performance, and probably helped with the flickering.

I will update the game with the fixes after the jam

Submitted

IT opened for me, but after first match everything just started flickering and then it crashed

Developer

Ow, crashing. That was a new one

Submitted

I do have .net installed, but is still doesn't work for me on windows

Developer(+1)

well, then my compiling just suck

Developer (1 edit)

just wondering, do you have .Net 6.0?

Deleted post
Developer(+1)

Yeah. it compiled it framework dependent, so unless you have .net installed, it wont work

Submitted(+1)

Both versions don't launch for me

Developer

I yeah. it compiled it framework dependent, so unless you have .net installed, it wont work

Submitted

Unfortunately, the game has flickering problems, and it seems basically unwinnable because your opponent has 100 more health than you in a luck based game. Had a good time checking it out though!

Developer

just wondering, how much flickering? 

Is it like a mild annoyance, or should I put an epileptic warning on the game?