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DUNGEN HAT (BOSS DEMO)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3928 | 2.298 | 2.385 |
Creativity | #4235 | 2.224 | 2.308 |
Overall | #4515 | 2.051 | 2.128 |
Enjoyment | #5161 | 1.631 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It uses dice for the attacks
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I hope you will be able to add more to your game but the basis of the idea is here !
Wish there was more to the gameplay mechanics.
I can definitely see where you're going with this. The combat being this limited makes the gameplay almost nonexistant. Just pressing the button until you win, with no risk or chance for players to show off skill. I think there's worth in an idea of using a dice to dictate what spells you cast/have available though!
Side note, that chromatic abberation filter is way too much. It can look really cool but usually when applied subtlely.
This game suffers from what I like to call the "Candyland" problem. The player has no agency whatsoever. All they do is roll the dice, and they may or may not win. Randomness should be used in addition to other mechanics, it should never be the sole mechanic