Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DUNGEN HAT (BOSS DEMO)View game page

As a wich's hat you attempt to make your way out of the dungen
Submitted by KERFLUNG STUDIOS — 1 hour, 47 minutes before the deadline
Add to collection

Play game

DUNGEN HAT (BOSS DEMO)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#39282.2982.385
Creativity#42352.2242.308
Overall#45152.0512.128
Enjoyment#51611.6311.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It uses dice for the attacks

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

I hope you will be able to add more to your game but  the basis of the idea is here !

Submitted

Wish there was more to the gameplay mechanics.

Submitted (1 edit) (+1)

I can definitely see where you're going with this. The combat being this limited makes the gameplay almost nonexistant. Just pressing the button until you win, with no risk or chance for players to show off skill. I think there's worth in an idea of using a dice to dictate what spells you cast/have available though!

Side note, that chromatic abberation filter is way too much. It can look really cool but usually when applied subtlely.

(+1)

This game suffers from what I like to call the "Candyland" problem. The player has no agency whatsoever. All they do is roll the dice, and they may or may not win. Randomness should be used in addition to other mechanics, it should never be the sole mechanic