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A jam submission

The Science TestView game page

Submitted by Rytech — 3 hours, 48 minutes before the deadline
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The Science Test's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#28872.5253.571
Overall#41762.1893.095
Presentation#45612.0202.857
Creativity#46882.0202.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The underlying message of the story within the game matches the theme.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Interesting game. I admittedly didn't finish it, because I found the controls didn't feel good (the mouse sensitivity felt incredibly high, and F to interact instead of clicking or E seemed like an odd choice), and it didn't really keep me engaged.
Overally, I just think that this kind of game isn't one that's for me, so I don't have very much to say. I think it's nice to have a "story" game in a game jam, and as I've only seen a few here, that's pretty cool.

Submitted (1 edit) (+1)

I loved this game. It was made with some soul to it. Also, I am just a fan of philosophy and deep meaning.

Some critique:

  • Adding some SFX would be nice
  • Music can add a lot, too. It would probably be not easy to find the right music, but even using some kind of soundtrack for different locations (like birds chirping for the balcony, template street sounds for the street, muffled college sounds for the classroom, etc.)
  • There's an extra room in the house that has nothing in it - it could be used for some kind of an easter egg
  • It would be interesting if the story had different consequences based on the sequence you executed (i.e. whether you studied before hanging out and vice versa)
  • Adding E as another key for interaction would be great, since some people (like me) are more used to have E bind for interaction

Here's what I want to remark:

  • Great job at adding idle animations for the characters. If they were static, it would have been boring. You have even a little bit of movement on the screen and it already adds a lot. It somewhat makes the characters feel alive.
  • You implemented a very profound idea in your simple game's plot - that's remarkable
  • I loved how every character had its own personality to it
  • I absolutely LOVED the introduction of our character: "...i have a freaking science test tomorrow" xD

Great job, man.

Submitted(+1)

not really a game, more of a interactive story but it still got me to laugh and it was enjoyable. the way the theme got incorporated was the best.