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(1 edit) (+1)

I loved this game. It was made with some soul to it. Also, I am just a fan of philosophy and deep meaning.

Some critique:

  • Adding some SFX would be nice
  • Music can add a lot, too. It would probably be not easy to find the right music, but even using some kind of soundtrack for different locations (like birds chirping for the balcony, template street sounds for the street, muffled college sounds for the classroom, etc.)
  • There's an extra room in the house that has nothing in it - it could be used for some kind of an easter egg
  • It would be interesting if the story had different consequences based on the sequence you executed (i.e. whether you studied before hanging out and vice versa)
  • Adding E as another key for interaction would be great, since some people (like me) are more used to have E bind for interaction

Here's what I want to remark:

  • Great job at adding idle animations for the characters. If they were static, it would have been boring. You have even a little bit of movement on the screen and it already adds a lot. It somewhat makes the characters feel alive.
  • You implemented a very profound idea in your simple game's plot - that's remarkable
  • I loved how every character had its own personality to it
  • I absolutely LOVED the introduction of our character: "...i have a freaking science test tomorrow" xD

Great job, man.