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Heart of Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2448 | 2.946 | 4.500 |
Overall | #4113 | 2.219 | 3.389 |
Enjoyment | #4624 | 1.855 | 2.833 |
Creativity | #5030 | 1.855 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice mechanics and RNG
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool art style! Misses a little of polishment tho.
Polishment is on the way! Stay tuned for further updates!
Nice Game, i really like the design and the battle but iit would be nice if the player would have more control, i missed using the cards after i rolled and not before right now its almost like an autogame and you connot decide correctly.
The rest is awesome.
Just needs a bit of polishment but thats expected from a Jam.
Thank you for the feedback! The game has been getting polished. I don't know exactly what you mean by "it would be nice if the player would have more control, i missed using the cards after i rolled and not before right now its almost like an autogame". If you want to activate a card on you just press on it. The card activates the dice, but I guess that we forgot to mention that. We'll keep in mind that. Stay tuned for further updates!
What I meant was that using the cards before you roll the dice doesnt bring anything to the game, but beeing able te use the card after I rolled makes more sense, For example if i roll a 6 i dont need to use the cards so if i used one card before it felt wasted. It was more about giving the player more information before using the limited recources so he can do a more sensible decision.
Thank you for the suggestion, but the logic behind using the cards before you roll is that you need to take a risk. The theme is "Roll of the Dice" and so you have to rely on luck. If the cards were used after a bad result, there won't be any risk involved. Further suggestions are much appreciated! Thank you for your attention! Stay tuned for the upcoming update!
After reconsideration we can implement your suggestion. The game will be split into two difficulties. In the casual difficulty you will be able to use your cards after you roll. In the "Risky" difficulty it will remain as it is now.
I really like the art of the game. But the fights against the rivals are a bit boring
Thank you for the feedback! In the future the fights are going to be more exciting and lively! Stay tuned!
good game! I like art design here
Very nice art work the aesthetic of the game was very appealing.
It was too easy to glitch into the walls of narrow passages and lock the camera.
Either the camera needs major work, for which I'd recommend updating the camera every frame.
Or If the late camera is part of the aesthetic, pathing needs to be improved instead.
Thank you for the feedback! After the game jam ends, me and my team will continue updating the game! Stay tuned!
The jittering has been fixed and we have fixed some other things.
Cant open :(
Can you describe the issue?
It downloads a .rar file, that my computer does not how to open or run, neither do i
Please, download WinRAR (or any archiving software) and unarchive the game in a folder. This way it'll run.