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(1 edit) (+1)

Nice Game, i really like the design and the battle but iit would be nice if the player would have more control, i missed using the cards  after i rolled and not before right now its almost like an autogame and you connot decide correctly. 

The rest is awesome. 

Just needs a bit of polishment but thats expected from a Jam.

Thank you for the feedback! The game has been getting polished. I don't know exactly what you mean by "it would be nice if the player would have more control, i missed using the cards  after i rolled and not before right now its almost like an autogame". If you want to activate a card on you just press on it. The card activates the dice, but I guess that we forgot to mention that. We'll keep in mind that. Stay tuned for further updates!

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What  I meant was that using the cards before you roll the dice doesnt bring anything to the game, but beeing able te use the card after I rolled makes more sense, For example if i roll a 6 i dont need to use the cards so if i used one card before it felt wasted. It was more about giving the player more information before using the limited recources so he can do a more sensible decision.

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Thank you for the suggestion, but the logic behind using the cards before you roll is that you need to take a risk. The theme is "Roll of the Dice" and so you have to rely on luck. If the cards were used after a bad result, there won't be any risk involved. Further suggestions are much appreciated! Thank you for your attention! Stay tuned for the upcoming update!

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After reconsideration we can implement your suggestion. The game will be split into two difficulties. In the casual difficulty you will be able to use your cards after you roll. In the "Risky" difficulty it will remain as it is now.