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Diceified War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4055 | 2.079 | 2.750 |
Presentation | #4652 | 1.984 | 2.625 |
Overall | #4815 | 1.921 | 2.542 |
Creativity | #5377 | 1.701 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The loot form enemies is decided by a dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice visual design, simple effective gameplay. Wouldn't mind more enemies, though quite often it felt like I got snuck up on or they spawned behind me so telegraphing them coming in might let you have more enemies without it feeling overwhelming
Good job
Thanks for your time rating my game!
i'll keep in mind things you mentioned and will fix them after the jam!
would you also check out my other 2 submissions? :
Rate DiceMatch by mssj_ludumdare for GMTK Game Jam 2022 - itch.io
Rate DiceChallenge by mssj_ludumdare for GMTK Game Jam 2022 - itch.io
Cool colors level design and everything, just I didn’t understand what was happening quickly at all
Solid game with a simple yet effective premise. Some issues i noted:
- Red enemies cannot track the player if you are elevated from the ground when you spawn. You need to touch the ground again before they move.
- Green enemies can get stuck in walls.
- The audio for shooting and shots landing can get very loud, especially when multiple enemies are shooting.
- Enemies can spawn near the player and track you aggressively which leaves little room for you to escape.
- It is not obvious to the player what each dice roll means or what the outcome is other than seeing your hp go up or the ammo increase.
- It is not obvious how much health the player has as the bar is hard to see when increasing or decreasing in small increments. There is also no number present to show the exact amount of health the player has.
- Sections of combat where only green enemies are present are not fun as there is little to no challenge.
- I did not see any way to quit the game at the start screen other than alt + F4
- The play time counter should be rounded to remove extra decimal places. 10ths and 100ths are useful but after that it loses practicality for the player.
Thanks for your time rating my game!
i'll fix the issues you mentioned after the jam!
can you also check out my other 2 submissions? :
Rate DiceMatch by mssj_ludumdare for GMTK Game Jam 2022 - itch.io
Rate DiceChallenge by mssj_ludumdare for GMTK Game Jam 2022 - itch.io
I love visuals.Good job!
by the way could you play and rate my game?
Thanks for your time rating my game!
can you also check out my other 2 submissions? :
Rate DiceMatch by mssj_ludumdare for GMTK Game Jam 2022 - itch.io
Rate DiceChallenge by mssj_ludumdare for GMTK Game Jam 2022 - itch.io
It plays well. Enemies could use some sort of sound effect tied to their movements, as they are right now, they just show up out of nowhere. It's a little harsh on the eyes sometimes.
Thanks for your time rating my submission
it would be amazing if you also check out my other 2 submissions:
DiceMatch by mssj_ludumdare (itch.io)
DiceChallenge by mssj_ludumdare (itch.io)