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A jam submission

Super Dice BoyView game page

Platformer inspired by super meat boy and jump king, with jumping puzzles and obstacles solved throwing dice
Submitted by BattlefoxStudio — 5 hours, 53 minutes before the deadline
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Super Dice Boy's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4583.8063.806
Overall#5933.6453.645
Enjoyment#6423.4843.484
Presentation#10063.6453.645

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A platformer inspired by Super Meat Boy and Jump King where you roll the dice by throwing them and catching them, trying to land the correct number to get through obstacles and jumping puzzles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+1)

It feels good, looks good but the throwing mechanic is getting me kinda frustrated and makes the puzzle solving annoying because you can't really choose the number you want, which is the expected effect i guess but for a puzzle game like that it is a bit annoying. Also since you're using unity check the "use physical keys"  buttons in the project settings in the input manager, takes 2 seconds and makes people with a non-qwerty keyboard like me less of a pain. excellent level design and mechanic, great game overall, good job !

Developer

Ah you're totally right about the input thing! I don't usually use directly keycodes for the input, but the time was tight and I forgot to redo it the right way. Thanks for letting me know, I'm gonna change that asap.

Submitted(+1)

no worries i also had a huge lack of time, just making suggestions

Developer

of course! I appreciate all the suggestions i can get, so thank you :D

Submitted(+1)

Feels really smooth and plays fun! I would like to have more controls on dice roll result. Sometimes I was stuck because I couldn't get the right number :( 

Developer(+1)

thanks for the feedback! I really appreciate it. I think i know what you mean, on the explosive die level I also sometime find it frustrating that i can't get the right roll, i will probably think of some way to alleviate that after the jam. Thanks!

Submitted(+1)

I feel like there's a bit of an identity crisis - if it's trying to be like Super Meat Boy, I wish the dice rolling (throwing?) was much more consistent/controllable to allow players to speedrun, and then the dice exploding makes sense (time penalty for failure).  If it's trying to be a puzzler, then the dice taking damage on use doesn't make a lot of sense, but the dice tossing might.

Either way, I think there's a good foundation for either - the levels are great and the jumping and throwing were fun to play with!

Developer

Thanks for your honest feedback! As you guessed, I wasnt 100% sure where I was going with the puzzles and it probably shows in the end design of the game. I'm glad that at least you found the mechanics enjoyable, even if not necessarily enjoyed how they were put together! I'll keep your honest feedback in mind :)

Submitted(+1)

Oh, to be clear, I enjoyed playing around in the game.  No worries there :]

Submitted(+1)

I really enjoyed that. The tightness of the mechanics mixed with some tough levels and a good difficulty curve was awesome - not many Jam games get me in a state of flow.

I'm afraid I don't have much to add given it was made in such a short time period - just hope you continue with it after the Jam ends!

Developer (1 edit)

Thanks! Yeah the time was tight and working solo was hard to come up with the ideas, implement them and test them before the deadline. I had a couple more levels in mind but I feared that i wouldn't have time to test them, so i prefered to submit the game without them to avoid breaking it. But for sure I plan on polishing the mechanics and adding some more levels when the jam is over! Thanks for your feedback I really appreciate it :)

Submitted

I think you made the right decision. I didn't feel like the game lacked content, and having the odd bug/ breakage from trying to force in too much never feels great. Glad to hear it!

Submitted(+1)

Really fun, great job. The last level is INSANE!

Developer(+1)

My friend still don't want to talk with me after testing that last level... ahah. Thanks!

Submitted

hahahha make sense to me

Submitted(+1)

Oh wow, this is a very very polished puzzle/platform games. I do not have much else to say. Sometimes it's a bit frustrating that the dice explode after some uses, but that's okay, they respawn.

Excellent work !

Developer

Thanks!!! I got the same feedback from a friend about the dice exploding after some uses, maybe I could add more uses before it explodes, gotta think and test some more! Thanks for your feedback I really appreciate it :)

Submitted(+1)

This is the best game I've played this jam so far. It's just wonderfully designed. The tutorial was top notch. The puzzles were so well designed. I felt like I was coming up with my own solutions, not the dev's intended solution, which just always feels amazing even if the dev did intend it. Figuring out the mechanics on my own and using them to my advantage was just *chef's kiss*. More people need to play and rate this game.

Developer

oh man thank you for your kind words, really! It warms my heart. I'm really glad you liked it and that you feel exactly how I hoped to make the game feel!

Submitted(+1)

I really like the idea. The dice throwing feels really good and it could be use in a larger game.

Developer

thanks for trying it! as you guessed i had a lot of different mechanics and levels to implement, but working solo i had to make what i managed to make in the time frame ahah, but i'm glad you liked it ^^

(+1)

This gave me some Yoshi Island vibes, thank you and bravo for making it in 48hrs !

Developer(+1)

Thanks for trying it and for the kind words! ^^ i really appreciate it

Viewing comments 9 to 1 of 29 · Previous page · First page